I have an animated character that is doing some weird things – I’m hoping someone can take a look at for me. The MD5 file looks fine when viewed with the MD5 model viewer but within Away3D some of the joints get really distorted.
My pipeline is currently Cinema4D > export FBX > import to 3dsmax > export as MD5, so that might be part of the problem.
I attached a zip containing the md5mesh, md5anim, and .max file. I’m not too familiar with max, but the animated model looks fine in it. Could it have something to do with the skeleton hierarchy, root bone, or coordinates?
For some reason the md5mesh is crumpled into a heap without the md5anim being applied as well, perhaps that’s part of the problem.
Any help would be great, thanks.