AWD 3dmax export UV

Software: Away3D 4.x

kurzemnieks, Newbie
Posted: 14 June 2012 10:02 AM   Total Posts: 7

I exported my model with 3dMax 2012 AWD2 exporter and noticed that UV coordinates get mirrored vertically. When model is opened in viewer - it has incorrect texture mapping. When i flip texture vertically in image editor - everything is fine. Is this a bug or i am doing somethin wrong?

   

Richard Olsson, Administrator
Posted: 14 June 2012 03:32 PM   Total Posts: 1192   [ # 1 ]

Make sure you’re using the latest version of the exporter (1.0.2) and of the engine (from the GitHub release branch.) This sounds like a known issue that was solved in 1.0.2, but because of other changes, AWD files generated by maxawd 1.0.2 will not load in any Away3D revision older than a couple of days ago.

   

kurzemnieks, Newbie
Posted: 14 June 2012 08:04 PM   Total Posts: 7   [ # 2 ]

Thanks for replay - i updated exporter to 1.02 (was 1.01) and all is great!! smile

   
   

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