Hello. I have several questions about asset library:
1. How to know when everything is finished loading? Did not find any event or counter to check.
2. I tried loading AWD2 file and noticed that it gets loaded as several assets (materials, textures, geometry data, mesh), but these assets have no references to awd file name or anything to identify them later. I can probaly find what I need by using exact mesh name given in 3dMax or is there a better way?
Also I noticed that there is no normal map support in AWD2 c++ sdk. why is that?