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davivid, Newbie
Posted: 28 May 2012 02:49 PM Total Posts: 12
How can I access the the colour of a particular face or point? after being rendered using various light and shadow sources?
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davivid, Newbie
Posted: 11 June 2012 01:56 PM Total Posts: 12
[ # 1 ]
Is this possible, after a lot of searching I haven’t found any info.
Looking through the source I did see LightProbes.as, which sounds like it might be what I’m looking for, but then I couldn’t find any info on it.
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Shegl, Sr. Member
Posted: 11 June 2012 02:43 PM Total Posts: 134
[ # 2 ]
no no davivd. Just capture your 3D output like here away3d com/showcase/jane_austen_regency_dressup in bitmapdata. And then use getPixelAt(x,y):uint;
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davivid, Newbie
Posted: 11 June 2012 03:55 PM Total Posts: 12
[ # 3 ]
ah no that wont work, I need a real time feed of ~hundreds of light measurement points. Its for a lighting simulation type app / experiment.
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Shegl, Sr. Member
Posted: 11 June 2012 04:20 PM Total Posts: 134
[ # 4 ]
davivid I dunno. I hope u will find help from guys over here.
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Richard Olsson, Administrator
Posted: 16 June 2012 01:41 PM Total Posts: 1192
[ # 5 ]
I’m afraid you can’t do this except using the method that Shegl suggests. Because you can’t retrieve anything from a shader, and the only way to retrieve something from the already-rendered backbuffer is by drawing it to a BitmapData using the Context3D API for this.
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