Enjoy it
FlashDevelop + Away3D + Air 3.2 + Stage3D + Android = Love!Software: Other |
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GameDesigner, Jr. Member
Posted: 29 February 2012 11:59 PM Total Posts: 33 File Attachments FlashDevelopAway3DAir3.2Stage3DAndroidLove.pdf (File Size: 130KB - Downloads: 5448) |
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theMightyAtom, Sr. Member
Posted: 01 March 2012 09:43 AM Total Posts: 669 [ # 1 ] Thanks so much for sharing, and not least for giving me an excuse to buy an Android tablet. |
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GameDesigner, Jr. Member
Posted: 01 March 2012 12:32 PM Total Posts: 33 [ # 2 ]
you’re welcome! |
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Mr Margaret Scratcher, Sr. Member
Posted: 01 June 2012 04:21 PM Total Posts: 344 [ # 3 ] Hi there, followed your directions, but when I publish I get loads of errors like Type was not found or was not a compile time constant TextureBase Type was not found or was not a compile time constant Context3D Type was not found or was not a compile time constant VertexBuffer3D Type was not found or was not a compile time constant IndexBuffer3D Type was not found or was not a compile time constant Texture Type was not found or was not a compile time constant Stage3D etc… I’ve set the classpath to point to the away3d libraries, but should I have copied them in the directory as it says in the instructions? I’ll give that a go now and see if that makes any difference… |
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Mr Margaret Scratcher, Sr. Member
Posted: 01 June 2012 04:25 PM Total Posts: 344 [ # 4 ] Okay, that has helped loads, I now get Type was not found…. :Camera3D This is in my cameracontroller subclass… |
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GameDesigner, Jr. Member
Posted: 05 June 2012 08:58 PM Total Posts: 33 [ # 5 ]
When you extract the away3D zip file (source code) you will find 2 folders in it: pb and src. - Copy src and pb folders in your root project folder. Then be sure to really follow the steps. I think you are compiling or testing your movie with a wrong flash version. ;) Hope that helps |
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Mr Margaret Scratcher, Sr. Member
Posted: 14 June 2012 12:04 AM Total Posts: 344 [ # 6 ] Okay, yep I didn’t have the pb folder in there, so i put the latest away3d src and pb folders in the root directory of the project, but now when I compile I get the same errors as I did in the first instance. Soooo…. I changed the name of the pb folder to ‘_pb’ to see if that had made a difference, and I got the same errors but with an additional couple of errors along the lines of: Error: Unable to transcode /../pb/RayTriangleKernel.pbj. which is to be expected. So I change it back, and find that I get the same errors (minus the ones about /pb/RayTriangleKernel) if I unplug my phone, which leads me to believe that the errors are now appearing because my phone is not being recognised or the airplayer in the phone is incorrect..
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Mr Margaret Scratcher, Sr. Member
Posted: 14 June 2012 12:05 AM Total Posts: 344 [ # 7 ] Okay, seems I have Air 3.3.0.3650 on my phone… |
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Mr Margaret Scratcher, Sr. Member
Posted: 15 June 2012 01:21 AM Total Posts: 344 [ # 8 ] Soooo… In order to try to see where the problem lies, I went back to basics and made a simple .as which just has a textField in it. On compiling that I get:
Packaging: dist\VirtualEmpAir-debug.apk C:\Users\Dell\Desktop\Design_stuff\Virtual Emporium V3\VirtualEmporium3.1\Away3D APK setup creation FAILED. Troubleshooting: Press any key to continue . . .
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Mr Margaret Scratcher, Sr. Member
Posted: 15 June 2012 02:51 AM Total Posts: 344 [ # 9 ] Ahhh… getting nowhere…. Here’s my project etc: http://www.margaretscratcher.co.uk/projects/VirtualEmporium/Virtual Emp Air.zip The simple .as is Main, and he actual 3d project I was trying to get working is VirtualEmporium.as… If you could have a look at my configs in there and see if I’m doing something silly that would be much appreciated… |