stuttering when the camera pans past new models/textures

Software: Away3D 4.x

ThaFresh, Newbie
Posted: 16 May 2012 03:16 PM   Total Posts: 2

I’m finding my project stutters when the camera pans to new objects, like its having to load up the textures or models when viewed which takes a split second. I’m only dealing with bitmaps on planes with the poly count < 200 currently.
All the objects are in the scene already, just yet to be viewed
Is there a trick to getting all the models and textures cached or preloaded or something?

 

   

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Austen, Newbie
Posted: 16 May 2012 06:54 PM   Total Posts: 21   [ # 1 ]

i don’t know how you create/import your planes, but you can clone() the geometries instead of creating individual planes

   

Paul Schlichter, Newbie
Posted: 17 May 2012 11:22 AM   Total Posts: 13   [ # 2 ]

Hi ThaFresh,


indeed this is exactly what Away3D does: It uploads the textures when they are needed. A quick fix would be to do a fast camera lookaround.

The advanced way would be to switch Away3Ds frustrum culling off. But I dont think there is a method for that, you have to implement it for yourself.


Best regards,
Paul

   
   

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