Code: getting Away3D to work with a 2D GPU library (Starling)

Software: Away3D 4.x

DinkMcDinkleman, Newbie
Posted: 10 May 2012 08:08 PM   Total Posts: 30   [ # 16 ]

Sorry for being away for so long and not posting progress.  We’ve got a new proxy at work and I can’t get to some sites I need which is hindering progress.

I’ve discovered the existance of a library called ND2D but haven’t had a chance to look at how it’s structured…does anyone have experience with it?

Anyone know if the same modifications would be required as with Starling? (I assume they would.)

I’m considering making the switch to ND2D if it’s structure allows me to keep my code in one .as file/class.

   
   

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