Hi all,
I’m loading an awd file created on prefab (started as an .obj, then exported to awd) cointaining several independent meshes inside (let’s say cubes). What I’m trying to do is once loaded, identify each mesh/cube and then assign a specific texture for each (or the same texture actually, since I’m trying to implement an atlas texture). Is it possible? how? Could you point me to some code?
Thanks in advance.