Hi,
In my application I need my users to throw a dice.
I’m using the code published on http://active.tutsplus.com/tutorials/3d/throwing-dice-with-the-jiglib-physics-engine-and-away3d/ .
This all works fine, and I really love the effect, but I can’t find any method to calculate what face is on top after the dice has been thrown.
In the comments someone posts a solution, but this only works with Away3D 3.6, and I’m using 2.3.3. It depends on the deltaTransformVector of the Matrix3D. I can’t find the equivalent of this method in 2.3.3.
Does someone has a solution to find the top faced material after the dice rotation, that works in 2.3.3?