Hey people!
I’m currently writing my dissertation for my Bachelor of Arts or Science.
For this dissertation I compare Flash with Unity with a performance test. I used Away3D for the Flash applications and draw graphs.
Now I have results which are very strange.
Please take a look at the embed picture.
There you can see Unity make an smooth graph, while the Flash-Graph appears in a stairway.
Did anyone know why this happens? Is this why Flash clear the temporary RAM only if the limit reached?!
I need this for my analysis. So if anyone have an idea, please tell me