Collada geometry isn’t correct :(

Software: Away3D 3.x

mxzb, Newbie
Posted: 14 July 2011 12:48 PM   Total Posts: 2

Hi everyone.

I made a 3D model in 3dsmax 2011 and export with last version of opencollada plugin (1.3.0 2011-01-31). The problem is not showing the correct geometry.
video http://screencast.com/t/oBVisR5xlXmn

I use AS3GeomExporter to get as file. But now i don’t know how to test this?

I appreciate some help

tks
Mx

   

John Brookes, Moderator
Posted: 14 July 2011 05:15 PM   Total Posts: 732   [ # 1 ]

Its a z-sorting issue. Check out the mailing list on z sort problems.

   

mxzb, Newbie
Posted: 14 July 2011 06:56 PM   Total Posts: 2   [ # 2 ]

That’s it smile

Thanks my friend. But the movement of the virtual object it’s too slow now. what can i do to improve that?

   

John Brookes, Moderator
Posted: 14 July 2011 08:31 PM   Total Posts: 732   [ # 3 ]

If your using away3, you really should model for the issues you get with z sorting. Using z sort renderer isn’t ever realy a fix.

Simple answer is create low poly game models that don’t suffer from z sort issues.

Or use away 4, as that doesn’t suffer from z sorting issues.

   

mxzb, Newbie
Posted: 14 July 2011 09:08 PM   Total Posts: 2   [ # 4 ]

Ok. Thanks for the valuable help

   
   

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