Hi guys! I’ve two questions.
The first is:
Is it possible for “light.shadowMapper.depthMapSize” to be independent on “view.camera.lens.far”? I mean, for small scenes everything is fine. But I have crude shadows for wide field of view (lens.far > 7000), so relatively small objects loose their own shadows.
And the second one:
When a shadow-casting object isn’t inside the view of camera, its shadow fully disappears. For small walk-around I’ve tried to slice the incident mesh on many sub-meshes. But I have no success to see the desired result.
Please help me.