3d Model (3ds or obj) always with wrong orientation/local axis

Software: Away3D 4.x

Vice, Member
Posted: 12 March 2012 10:43 PM   Total Posts: 58

Hello.

After loading a 3D model and positining on the scene as a mesh. it has alway a wrong orientation. mesh.moveForward(1) moves the object to the side. I think the local axis or world axis are the problem?!
Does anyone have the same effect? or a way to handle a 3ds model with correct orientation values so that lookAt oder moveForward works for me as expected.
Is it necessary to configure the modeler (world axis x,y,z)?

Thanks!

   

Shegl, Sr. Member
Posted: 13 March 2012 08:24 AM   Total Posts: 134   [ # 1 ]

ur 3ds model exported from Blender?

   

Vice, Member
Posted: 13 March 2012 09:18 AM   Total Posts: 58   [ # 2 ]

yes. blender. but 3dmax too.

   
   

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