Hello.
After loading a 3D model and positining on the scene as a mesh. it has alway a wrong orientation. mesh.moveForward(1) moves the object to the side. I think the local axis or world axis are the problem?!
Does anyone have the same effect? or a way to handle a 3ds model with correct orientation values so that lookAt oder moveForward works for me as expected.
Is it necessary to configure the modeler (world axis x,y,z)?
Thanks!