Hi everybody ,
its long time im facing the problem of exporting my avatar as md5 to run in away 3d ,
i have a screen shot of how my mesh is broken when i export it to md5 and replace it with monster example
http://eyetea.my/md5/messy.png
here is a some small parts of exported md5
————————————
MD5Version 10
commandline “”
numJoints 117
numMeshes 13
joints {
.
.
.
}
mesh {
shader “skin”
numverts 2914
vert 0 ( 0.7900316715 0.0916503047 ) 0 1
vert 1 ( 0.7810028076 0.0874035358 ) 1 1
vert 2 ( 0.7867272377 0.0942435264 ) 2 2
vert 3 ( 0.9625931739 0.0585252666 ) 4 1
.
.
.
vert 2911 ( 0.8539964675 0.9309665679 ) 4405 2
vert 2912 ( 0.9350247383 0.6030659198 ) 4407 1
vert 2913 ( 0.9350247383 0.6030659198 ) 4408 1
numtris 4834
tri 0 0 2 1
tri 1 3 5 4
tri 2 6 8 7
.
.
.
—————————-
i have gone through monster mesh md5 file which is in the examples and it ends like this :
vert 1654 ( 0.1536359936 0.2860599756 ) 3205 1
vert 1655 ( 0.1457020044 0.2505000234 ) 842 1
numtris 2626
tri 0 2 1 0
tri 1 5 4 3
...
im not sure is the problem im facing is bcuz of the exporter or what ?
can any body help me how can i fix this problem to export my model from 3ds or maya to away3d as MD5 format ( my design consists of more than 1 submeshes )
or may i know what is the exporter which is used in away3d 4 examples
Thanks