Is there a way to use a map for the amount of reflection for an environment map.
As in..
Say you have a car with black (non gloss) plastic trim. Both the car body paint and black trim are the same color image, so no setting gloss alpha etc betwen the paint and trim.
If you add an EnvMapMethod, the black trim becomes glossy due to the reflection.
What I want is something like how specularMethod affects the amount of reflected light, but for an EnvMapMethod.
The obvious is to split the model, but just wondering if its possible.