Model loads correctly but won’t show in viewport

Software: Away3D 4.x

Gordon, Newbie
Posted: 09 March 2012 03:31 PM   Total Posts: 17

Hi Guys!

After my last post we have reworked our models (massively reduced polycount, joined all unwelded faces and added UVs). Also preFab is now fine with the model.

But here comes the new problem, when importing it into AWAY, we get no errors and even we can see the polycount of the model, so there is something been loaded, but the model won’t show in the viewport (3ds & obj). Can anybody tell us, what we did wrong?

I have attached the model , so it would be nice if someone can try this out on his own. Thanks for all help!

 

File Attachments
tray_model.zip  (File Size: 286KB - Downloads: 150)
   

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loth, Sr. Member
Posted: 09 March 2012 05:26 PM   Total Posts: 236   [ # 1 ]

simple you model are too small
uv is ugly but that work

   

Gordon, Newbie
Posted: 09 March 2012 05:29 PM   Total Posts: 17   [ # 2 ]
loth - 09 March 2012 05:26 PM

simple you model are too small
uv is ugly but that work

Thanks for helping though. What do you mean exactly with “UVs are ugly?”

Can somebody tell me a “correct” size for the model to export to Away?

 

   

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loth, Sr. Member
Posted: 09 March 2012 05:34 PM   Total Posts: 236   [ # 3 ]

you juste pack uv from bottom
this not real box mapping

for scale i use simple methode
in max i set generic unit and systeme unit setup to 1.0 centimeters
now in away you have the same unit

you can use scale any way

   

Gordon, Newbie
Posted: 09 March 2012 05:40 PM   Total Posts: 17   [ # 4 ]
loth - 09 March 2012 05:34 PM

you juste pack uv from bottom
this not real box mapping

Ahh okay, i haven’t seen that.

for scale i use simple methode
in max i set generic unit and systeme unit setup to 1.0 centimeters
now in away you have the same unit

you can use scale any way

Ok, i will ry that, thx.

   
   

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