If i turn on Smooth shading:
mesh = event.asset as Mesh;
mesh.material = bodyMaterial;
Weld.apply(mesh);
mesh.castsShadows = true;
scene.addChild(mesh);
my character textures goes crazy.
then I do:
mesh = event.asset as Mesh;
mesh.material = bodyMaterial;
//Weld.apply(mesh);
mesh.castsShadows = true;
scene.addChild(mesh);
it’s ok
Look attachments