So what is the future of AwayPhysics due to the change of Adobe’s policy regarding the distribution of Alchemy API ?
Alchemy and AwayPhysicsSoftware: Other |
||
|
||
John Brookes, Moderator
Posted: 04 March 2012 11:54 AM Total Posts: 732 [ # 1 ] Were all Dooomed doooomed i tell ya. Fun thing is all the people running to unity will find that also dies with 11.2 So its a case of |
||
|
||
John Brookes, Moderator
Posted: 04 March 2012 12:02 PM Total Posts: 732 [ # 3 ] It wont. |
||
Alex Bogartz, Sr. Member
Posted: 05 March 2012 01:40 AM Total Posts: 216 [ # 4 ] What bugs me is that Adobe isn’t just coming out with an explanation or a schedule. They’re being completely opaque about the situation. I’d love to be pitching Away physics based games, but how can I talk to a client about creating one if we can’t even tell them if it will work once 11.2 comes out? At the very least, we need to know when Alchemy 2 is coming out. I’m 100% sure that if it’s a cost issue, the Away community would chip in to buy a license. It’s the not knowing that’s killing us. /rant |
||
Qbrain, Member
Posted: 05 March 2012 12:55 PM Total Posts: 92 [ # 5 ] 100% agree with you Alex. One thing that let me choose Away3D in favour of Alternativa is the reason that Away3D had the physics engine (and Alternativa didnt back then) I think a little bit more info from Adobe or anyone is very welcome, because I can’t pitch any project with awayphysics now. -Q |