hi all ... a question that is maybe stupid :
I need to create a small sphere on each vertex of a bigger sphere ... but actually , in Broomstick , i can’t get the list of vertices of a the bigger spehere ...
i access vertexdata of subgeom of the mesh (m.geometry.subGeometries[0].vertexData;... are them the indices of vertices?) , but i return only Numbers .
How i can get the the real posiotions of vertices?
i tried something like this :
var v:VertexBuffer3D = m.geometry.subGeometries[0].getVertexBuffer(Stage3DManager.getInstance(stage).getStage3DProxy(0));
but an error occurred(null object prop).
Somebody can help me?
and ..is there some tutorial around , on the new way meshes/geometries ara handled?
Thanks!