k, looked at some setups:
go to your flash folder common/configuration/players.
there you will see xmls, duplicate one, and change the filename
by FlashPlayer11
here’s what you need to change (I run version 15 for 11.2, not entirely sure 11.1 is 13, in case it fails use 14)
<?xml version=“1.0” encoding=“UTF-8”?>
<name>Flash Player 11.1</name>
Device Central/adcdl.exe</path>
Device Central/adcdl</path>
<feature name=“multiScreenPublish” supported=“true” >
<feature name=“mobileAuthoringIntegration” supported=“true” >
<feature name=“deviceSound” supported=“false”>
<feature name=“exportStreamingSound” supported=“true”>
<feature name=“exportEventSound” supported=“true”>
<feature name=“FSCommand2” supported=“false”>
<feature name=“gradient_linearRGB” supported=“true” >
<feature name=“gradient_overflow” supported=“true” >
<feature name=“shape_strokeHint” supported=“true” >
<feature name=“shape_cap” supported=“true” >
<feature name=“shape_join” supported=“true” >
<feature name=“shape_mitre” supported=“true” >
<feature name=“shape_scale” supported=“true” >
<feature name=“linkage_exportForActionscript” supported=“true” >
<feature name=“linkage_exportForRuntimeSharing” supported=“true” >
<feature name=“linkage_exportInFirstFrame” supported=“true” >
<feature name=“linkage_importForRuntimeSharing” supported=“true” >
<feature name=“linkage_importAndAddToCache” supported=“false” >
<feature name=“publish_localPlaybackSecurity” supported=“true” >
<feature name=“publish_hardwareAcceleration” supported=“true” >
<feature name=“symbol_blendMode” supported=“true” >
<feature name=“actionScript_documentClass” supported=“true” >
<feature name=“symbol_blendMode” supported=“true” >
<feature name=“filters” supported=“true” >
<feature name=“component_binding” supported=“true” >
<feature name=“component_schema” supported=“true” >
<feature name=“screens” supported=“true” >
<feature name=“video” supported=“true” >
<feature name=“deviceVideo” supported=“false”>
<feature name=“accessibility” supported=“true” >
<feature name=“dynamic_text_kerning” supported=“true” >
<feature name=“static_text_charwidth_nondeviceFont” supported=“true” >
<feature name=“static_text_charwidth_deviceFont” supported=“true” >
<feature name=“advanced_anti_alias_text” supported=“true” >
<feature name=“nine_slice_scaling” supported=“true” >
<feature name=“runtimeNumberMinMax” supported=“true” >
<feature name=“use8kSampleRate” supported=“true” >
<feature name=“useDefineFont4ForDeviceText” supported=“true” >
<feature name=“useDefineFont4ForEmbeddedFonts” supported=“true” >
<feature name=“textLayoutFramework” supported=“true” >
<encodingPresets>
<pre>
</encodingPresets>
<testmenu>
<menu name=“ID_testInFlash” default=“true”>
<menu name=“ID_testInDeviceCentral” >
</testmenu>
<debugmenu>
<menu name=“ID_debugtInFlash” default=“true”>
<menu name=“ID_debugInDeviceCentral”>
</debugmenu>
</player>
</players>
after that, as you have set in the node:as3=”$(AppConfig)/ActionScript 3.0/FP11/playerglobal.swc” >
you simply need to make a folder in folder “ActionScript 3.0” and name it “FP11”. and as you guess already, in there you drop the “playerglobal.swc” that you can download from Adobe.
Once you restart flash, you will see the new export option under the menu.
same applies for AIR 3.2 and player 11.2
for AIR,tho, one problem that you will have is that CS5 checks the app descriptor the same way as it was for AIR 2.5. It will not allow you to set the propper tags in xml. So if you want to package for AIR > 2.5 with CS5, you will have to use command line. You can find out how, by simply reading the flash doc under adt.
So once you are propperly set (if you did the above correctly), make a simple class, where you do an away3d import and generate a new View3D. Every tutorial on git holds this part.
If you have no error and the viewstage color is the one you have set, then you’re in business!