md5

Software: Away3D 4.x

FLAmaniac, Newbie
Posted: 23 February 2012 09:57 AM   Total Posts: 9

Hi,
i have problem with md5.  hellknight works ok byt if i want to load my own model somthing messing up with mesh.
http://my.jetscreenshot.com/5115/20120223-vero-30kb
http://my.jetscreenshot.com/5115/20120223-b9ii-40kb

If i export model and then import agin to max or md5viewer sotware it looks ok, but in flash no. why?

   

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theMightyAtom, Sr. Member
Posted: 23 February 2012 10:36 AM   Total Posts: 669   [ # 1 ]

Looks to me like you have some “0” weights.
I’ve experienced this before, and it can be fixed in Max.

From the tutorial…
http://videometry.blogspot.com/search/label/Molehill

NOTE: Make sure you have no zero weights in your model. If a vertex is connected to a bone with a weight of 0.000, it has the effect of attaching that vertex to the root of the model when imported into Away3D.
To avoid this, when you have finished rigging, set the “Remove Zero Limit” in the skin modifier palette to 0.01 and hit “Remove Zero Weights”. You are then ready to export.

Hope that’s it :O)

Good Luck!

 

   
   

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