Hey Everyone,
First of all nice work and grats on the release of the Beta! I’m currently “porting” my project from alpha to beta, but I have one question.
in Alpha, you could just make a 3D primitive with a material attached to it. In beta, I already found that I need to use for example CapsuleGeometry() instead of the normal Capsule().
Could someone give me an example of how to create the same result (creating a capsule with a colormaterial over it) to the view?
That way, I can port all my objects to this. (the reason I ask this is that I couln’t figure how to add the geometry to the DisplayObject3D, and how to assign a Material to it.)
Thanks!
-Q