I’m having memory issues using the Beta (and previously the alpha).
I remove the BitmapMaterial using .dispose(), and even force Garbage Collection (System.gc() x 2) and yet memory usage doesn’t go down and eventually I get an error:
Error #3684: Texture creation failed. Internal error
Which suggests to me that there’s no memory left for textures.
As a work around I am pooling my materials, i.e. reusing the same material with a new bitmapData, put I always end up with materials that are not in use but are still using memory.
Any ideas/advice much appreciated :O)