Is AwayPhysics working enough to make a game with it?
AwayPhysics game ready?Software: Away3D 4.x |
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Qbrain, Member
Posted: 20 February 2012 02:51 PM Total Posts: 92 [ # 3 ] If your interested in the possibilities for a race game, check out this tech demo by Lo Chamans: http://3dflashlo.free.fr/awaySkyRacer.html Press on the “plus” button in the top left corner to adjust the physics world. Hope you make a nice game! -Q |
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empend, Member
Posted: 20 February 2012 03:25 PM Total Posts: 77 [ # 4 ] Yeah I’ve already seen that demo. How should I make the car hover? |
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Qbrain, Member
Posted: 20 February 2012 03:33 PM Total Posts: 92 [ # 5 ] Personally, I am still learning 3D engineering as well, but if I would need to make that now, I would simply create 2 kinds of track, the one you see, and 1 invisible that lies over the track. You could use that one as a collision model for your hover car. -Q |
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Alex Bogartz, Sr. Member
Posted: 20 February 2012 09:50 PM Total Posts: 216 [ # 6 ] Yeah, do a Google search on “physics hull” for gaming. It’s the concept of creating a super simple, super low poly approximation of the scene and using that model to trigger physics responses. You’ll have better performance by far. |