Congrats on the new site, guys! Looks great! And I’m sure I speak for a lot of folks when I say I’m just pleased as peaches there is now a forum on the Away3D site. Peaches I tell you!
Now then… I am importing a 3ds file using Loader3D in Broomstick. It loads fine however for some reason it won’t apply the image texture associated with the 3ds file. I am using AssetLoaderContext and setting the AssetLoaderContext.dependencyBaseUrl and AssetLoaderContext.overrideAbsolutePaths. When I trace the bitmap after the LoaderEvent.RESOURCE_COMPLETE event it shows the image dependency loaded, but for some reason it just won’t apply it to the object.
You can download the source files here:
http://files.envirant.com/test3dsimport.zip
You can see by running the html that it is a simple 3D scene with a cube and a column. The column object should be getting the jpg texture applied to it, but instead only the default checker texture shows up. And I know there are UVs as I carefully applied them to the column object. And judging from the way the default checker texture is wrapping to the column the UVs appear to be coming through in the export.
I included all source files including the 3ds file. I am using the Flash CS5 IDE ... all the code is on the first frame of the FLA.
Hoping someone has an idea. Thanks!