First post - thank you for all the lovely work on Away3D - it’s great.
I am using Dev for this one - is there is a better way of doing this:
var sg : SphereGeometry = mesh.geometry as SphereGeometry;
sg.radius = Math.sin ( t + ( index / 100 ) ) * 10;
mesh.geometry = sg;
I am trying to get my mesh to dynamically resize but it’s very slow with 200 objects…. any tips on optimising this bit of code?...
Any help much appreciated… thanks again…
- Karim