I have an application that loads a variety of different swfs, 1 of which is an Away 3D project. When I unload the Away SWF the rendered content remains on screen. I can clear this by disposing of the Context3D. The problem is when I load another Away3D SWF I get an error nad nothing appears. The error is as follows.
Error: Error #3669: Bad input size.
at flash.display3D::Context3D/configureBackBuffer()
at away3d.core.managers::Stage3DProxy/onContext3DUpdate()
Is there any way to dispose of the Away 3D SWF to ensure this error does not occur and the newly loaded content renders?