I am applying a BitmapMaterial to a Plane but I need it to be “upside down”.
I’m hoping that changing the UV mapping is a sensible avenue to do this?
If so, how? I can’t find any simplistic method to ask for V running from 1 to 0 instead of 0 to 1 on a Plane.
NB. It’s inconvenient for me to rotate the Plane itself, because I’m using a strategy of using rotations and linear shifts to get the planes into the right places in the scene already.
- Pete.
How to invert bitmap material on a PlaneSoftware: Away3D 4.x |
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peter howard, Newbie
Posted: 12 January 2012 09:07 PM Total Posts: 1 |
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theMightyAtom, Sr. Member
Posted: 17 January 2012 11:46 AM Total Posts: 669 [ # 2 ] Uv’s scaled by -1? |