In broomstick, I have a Sprite3D using a BitmapMaterial that I want to tint/recolor occasionally.
The problem seems to be that the ambientColor property of a material doesn’t do anything unless the material has lights. I don’t want to use any lights for my Sprite3D though. Is that how its supposed to work? Is there another way to do this without using lights and without recoloring the BitmapData?
Thanks