Sprite3D with BitmapMaterial and ambientColor

Software: Away3D 4.x

Stephen Hopkins, Sr. Member
Posted: 08 July 2011 02:31 AM   Total Posts: 110

In broomstick, I have a Sprite3D using a BitmapMaterial that I want to tint/recolor occasionally.

The problem seems to be that the ambientColor property of a material doesn’t do anything unless the material has lights. I don’t want to use any lights for my Sprite3D though. Is that how its supposed to work? Is there another way to do this without using lights and without recoloring the BitmapData?

Thanks

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Stephen Hopkins, Sr. Member
Posted: 08 July 2011 02:41 AM   Total Posts: 110   [ # 1 ]

Hm, I think I found a good enough alternative: colorTransform property

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