Hey all
What is the recommended thing to do if a loaded model uses a combination of jpgs and pngs, where jpgs are used whenever possible and pngs are used only where transparency is needed?
In the event handler for AssetEvent.ASSET_COMPLETE I can find out the file extensions of bitmaps, and I have access to the materials used - but I can’t figure out how to find out which materials use which bitmaps. If I knew that, then I can just set alphaBlending to true for those materials that use png files.
I’d really appreciate any pointers in the right direction
Thanks