I have a pretty complex model brought in by the loader3d class, and need to rotate a piece of it on click (it’s a rudder of a submarine). The issue is, when I brought in the model, the pivot I set in maya did not carry over and basically rotates the rudder around the center of the model.
Whenever I change my pivot point, the mesh falls out of place - so I figured I’d put it in a Object 3d container. Is this the best practice? I guess, what’s the best way to ensure my pivot points are set correctly? I’ve been using prefab, but I’m not seeing how to change this or not.
I’m having real trouble knowing exactly where the pivot point is, since I can’t really see it.
Thanks!