how to set different material on plane back side or front side ?

Software: Away3D 4.x

layola, Newbie
Posted: 26 December 2011 04:49 AM   Total Posts: 3

how to set different material on plane (or other mesh)back side or front side ?
away3d 3.x just set {back:materialback ,front:materialfront}
and I don’t know how to do same in away3d 4.
I only found bothsides on base material.

   

YopSolo, Newbie
Posted: 26 December 2011 05:34 PM   Total Posts: 2   [ # 1 ]

Same question for a : away3d.primitives.Cube

shall i create an ObjectContainer3D with 6 planes, if i want give différent material to each side ?

   

YopSolo, Newbie
Posted: 27 December 2011 11:02 AM   Total Posts: 2   [ # 2 ]

just found a double sided prop.
i suppose that you have to create 2 differents planes.

   

layola, Newbie
Posted: 11 January 2012 04:22 PM   Total Posts: 3   [ # 3 ]

up,+

   

bmanderscheid, Newbie
Posted: 12 December 2012 08:08 PM   Total Posts: 8   [ # 4 ]

Can anyone point me to an example of this being done.  I still haven’t found a complete solution or example of a plane with different materials on front and back.
Thanks!

   

Avatar
80prozent, Sr. Member
Posted: 12 December 2012 09:54 PM   Total Posts: 430   [ # 5 ]

Hi

you need to create two different materials,
the bothSides=true parameter can be set for one material, meaning that the same material will be shown on both sides of the faces.

to create a playing card, create two planes and addChild them to the same objectcontainer.
give each plane a different material, set bothSides=true for both materials
move both cards a little bit along one axis
if one of the visuall sides of the cards appear to be mirrored, you need to rotate this card around 180°.

hope that helps

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sorry…i hope my actionscript is better than my english…

   

bmanderscheid, Newbie
Posted: 12 December 2012 10:05 PM   Total Posts: 8   [ # 6 ]

awesome, it worked!
The sample textures I used were 512 x 512.
Using my textures at 300 x 400 it doesnt render at all.
Is this just a rule I have to follow?  like 256 x 512 etc?
Thanks!

   

bmanderscheid, Newbie
Posted: 12 December 2012 10:05 PM   Total Posts: 8   [ # 7 ]

awesome, it worked!
The sample textures I used were 512 x 512.
Using my textures at 300 x 400 it doesnt render at all.
Is this just a rule I have to follow?  like 256 x 512 etc?
Thanks!

   

Avatar
80prozent, Sr. Member
Posted: 12 December 2012 10:07 PM   Total Posts: 430   [ # 8 ]

jeah

all textures must have sizes of power of two (64 128 256 512 1024 2048)

 Signature 

sorry…i hope my actionscript is better than my english…

   
   

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