Hi guys - been looking at methods to optimize molehill performance. This article describes batching for better performance
http://www.nulldesign.de/2011/04/07/molehill-nd2d-speeding-up-the-engine/
and mentions using a texture atlas along with batching
http://http.download.nvidia.com/developer/NVTextureSuite/Atlas_Tools/Texture_Atlas_Whitepaper.pdf
Is there any functionality in Away3D to use texture atlases?