how to tile a 60*60 map to a plane(1000*1000).

Software: Away3D 4.x

datouaizi, Member
Posted: 20 December 2011 12:49 AM   Total Posts: 98

how to tile a 60*60 map to a plane(1000*1000).

if I uvwmap 3ds model in max ,then export into away3d ,texture in away3d display wrong,texture was Stretched .

 

   

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Fabrice Closier, Administrator
Posted: 20 December 2011 10:59 AM   Total Posts: 1265   [ # 1 ]

Set repeat to true. Also you need to use power of 2 sizes for your map like 64x64.

 

   

inSertCodE, Sr. Member
Posted: 20 December 2011 06:22 PM   Total Posts: 105   [ # 2 ]

I think the effect he wants to achieve is something different. Since we don’t have shadow mapping tiling is useless for making a terrain with higher detail textures. I’ve been working for the past few weeks on terrain editor which I will use to create terrain for my future project.
...see attach…

The inspiration is taken from Warcraft3 world editor. Its still work under progress.

The main idea to make plane of squares which don’t share vertex between each other, so 1 square is 4 vertex. Because I came across limitation how much vertex/poly 1 sub object can have I made each line in width different sub-object all composing 1 mesh with detached squares. Then you assign each square the texture you want.

You can see the detail of the terrain… I use very little bytes for loading textures for the terrain.

 

   
   

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