If I autoDeriveVertexNormals on a plane with different vertex heights (y), what kind of normals will I get? Will they be average?
autoDeriveVertexNormalsSoftware: Away3D 4.x |
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Fabrice Closier, Administrator
Posted: 29 November 2011 04:09 PM Total Posts: 1265 [ # 1 ] yes normally, as the primitive Plane uses unique vertices. |
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inSertCodE, Sr. Member
Posted: 29 November 2011 11:44 PM Total Posts: 105 [ # 2 ] Thanks Fabrice I appreciate it. This is confirmed. I made a test.
_Terain.subMeshes[0].subGeometry.vertexData[38878] += 20; 1. I’ve traced the normals of a vertex. And the results are: After: |