Hi everybody,
I observed an error when I load with AssetLibrary many times. The error makes to increment the time of loading every time.
There is the code I’m using to test the error (is based on the example “Basic_LoadOBJ.as”):
http://dl.dropbox.com/u/28132609/Main.as
And assets:
http://dl.dropbox.com/u/28132609/sphere.obj
http://dl.dropbox.com/u/28132609/sphere_d.jpg
In the example, I load 40 spheres (format .obj), and it takes 2-3 sec. And I added the key “R” to reset the example and reload it. When it’s reloaded around 20 times, the time of loading is multiplied by 2.
I don’t know if it is a bug, an incorrect use or I’m not disposing everything.
Any idea?