hi all
i’m trying to draw my model on top of some 2d stuff.
the best way was to draw it to a bitmapdata using:
view3D.render();
view3D.renderer.swapBackBuffer = false;
view3D.stage3DProxy.context3D.drawToBitmapData(bmData);
view3D.renderer.swapBackBuffer = true;
but as soon as i bring filters into play i get the dreaded
“All buffers need to be cleared every frame before drawing.” error
please tell me how to solve it, and i’ll show you a really cool way to receive your bitmapdata export with a transparent background