hello,
i trying to load an animated 3ds(studio max file).
now the mesh and the geometry an the material are loaded correct
in the AssetEvent.ASSET_COMPLETE event.
but the animation asset not parsed….
now i don’t know if the Max3DSParser are currently support parsing animations or not.
i relay hope for a positive answer, because i need to parse an frame by frame animated models not skeletal animations.
i look into the Max3DSParser source and i see:
case 0xB002: // Object animation (including pivot)
parseObjectAnimation(end);
break;
i hope it need to work and it’s just a bug…