Hello, I’m trying to render simultaneously a large number of 3D shapes with Away3D 4. I followed the advice of David Lenaerts (into his blog) reusing materials and geometries, and got good results.
I did some tests rendering 3D objects, and turning the camera around these objects.
500 Objects3D> 20 FPS
1000 Objects3D> 6 FPS
Then I tried to render the same 3D objects by removing a line of the class ObjectContainer3D (line 239, “_sceneTransformDirty = false;”) and I got the following results:
500 Objects3D> 40 FPS
1000 Objects3D> 22 FPS
But this is certainly not a good practice!
Do you have any trick to improve the framerate when rendering simultaneously many objects?