When I export a model in *.3ds with 3D Studio Max i can’t import it in to the project. However if I import the same model in blender and export it in to *3ds I can load it.
I was wondering, blender defines the 3ds format better than 3dMax?
I just installed Blender for the first time and when I import the 3ds I loose the textures so I don’t know how to add the textures and UVW, something I’ve already done in 3D Studio Max…
Any solution?