Hi,
I am using the latest away3d 4 from GIT. Examples work fine but I am trying to change them to load my 3d model from an URL at runtime instead of embedding them.
I am naively doing the following:
loader = new Loader3D();
var request = new URLRequest("yellowCube.3ds");
loader.loadData(request, assetLoaderContext);
This raises an error.
Is there a way to do it in away3d or should I implement the loading separatly myself and after load my resource?
Thanks!