Hi,
I’m trying to load an external file and detect when it has finished loading.
The object has several meshes (imagine for example the Ferrari that comes within Away examples : Body + Wheel1 + Wheel2 + Wheel3 + Wheel4)
I’m using AssetLibrary.load() for loading it, but I can’t find a suitable event to listen to for when the FULL object has finished loading. I see there are several events but none of them seem to do the job.
How can I setup an event to know when the full file has been processed (including all its dependencies)
Thanks very much!