I`m using AssetLibrary to load my model, and the relevant textures.
My model has 5 meshes, and 5 jpg`s for diffuse.
What i`d like to know if after the AssetLibrary has loaded all of it - how do i then create materials with the correct diffuse texture for each mesh?
I know how to create the material and apply it as each mesh asset is loaded, it`s targetting the correct texture to the correct mesh that i`m struggling with if that makes sense.