Hello everyone!
Using Away3d 4.0 I’m trying to set per-vertex colors on a mesh. In SubGeometry you can set the positions, uvs, normals and tangents but no colors!
This is quite a common feature of other engines… so surprised it’s not in Away3D. Is it something that simply hasn’t been implemented, or a technical reason?
Love the engine otherwise!
Looking forward to any help
Regards.
J