|
m valentin, Newbie
Posted: 17 October 2011 09:56 PM Total Posts: 10
Does it work? Can’t seem to find out how to add MouseEvents to a AWPRigidBody, can anybody help?
|
Somokon, Member
Posted: 17 October 2011 10:20 PM Total Posts: 75
[ # 1 ]
Rigid bodies do not support mouse events, you can only add them to the 3D (Mesh) object.
I assume you want to apply some sort of logic to the rigid body inside of the MouseEvent3D handler?
|
m valentin, Newbie
Posted: 18 October 2011 10:49 AM Total Posts: 10
[ # 2 ]
I want to be able to detect when a user clickes on lets say a cube I created.
If I try and add an eventlistener to the mesh, it doesn’t seem to fire an event when the cube/mesh is added to a rigid body?
My question simply is how to interact (mouse) with elements added to the physics?
|
Somokon, Member
Posted: 18 October 2011 05:45 PM Total Posts: 75
[ # 3 ]
Mouse events on the mesh will still work even if there is also a rigid body referring to that mesh. Can you post the code that doesn’t work for you?
|
m valentin, Newbie
Posted: 18 October 2011 07:42 PM Total Posts: 10
[ # 4 ]
Nooo, it can’t be… doh!!! Just found out I was missing the “mesh.mouseEnabled = true;”
Of course mouseEnabled is false as default; don’t know how I could miss that.
Thanks for your help anyways, think I owe you a beer
|