Hi I have some problem with rendering 1000 x Sprites3D.
I have 1000 Sprites in container and when I change tilt/pan angle of my camera which is HovecCamera3D, sprites “change” their position.
When I change tiltangle of camera sprites go up/down and goes back to their position in the view.
Others objects that are in the same container behavior corectly, it doesn’t depend how many Sprites I have.
Any ideas ?