i just realize that when i make an animation, i can move my root bone forward. so while playing it in the engine, i get a nice forward motion.
The best part is walk, run, starve, jump, etc translated without any single calculation, also consistency between machines are guaranteed. of course jump need some tweak.
well most engines that I’ve tried doesn’t do this. Because re-code everything is a pain (I’m a noob). it is good to know if the animation system will it stay like this? or is it in a a process of changes ?
thanks in advance.
sorry for my bad english.