transformation of root joint

Software: Away3D 4.x

kornwaretm, Newbie
Posted: 11 October 2011 07:12 AM   Total Posts: 21

i just realize that when i make an animation, i can move my root bone forward. so while playing it in the engine, i get a nice forward motion.

The best part is walk, run, starve, jump, etc translated without any single calculation, also consistency between machines are guaranteed.  of course jump need some tweak.

well most engines that I’ve tried doesn’t do this. Because re-code everything is a pain (I’m a noob). it is good to know if the animation system will it stay like this? or is it in a a process of changes ?

thanks in advance.
sorry for my bad english.

   

Richard Olsson, Administrator
Posted: 11 October 2011 06:13 PM   Total Posts: 1192   [ # 1 ]

This feature will stay. It’s possible to switch it off, which completely locks the root joint, and we are discussing possibly adding a third mode in which the root joint is allowed to move, but which plays loops nicely. Bottom line is that whereas the interface for how this is enabled/disabled may change, the actual feature will not be going away.

   

kornwaretm, Newbie
Posted: 12 October 2011 04:39 AM   Total Posts: 21   [ # 2 ]

wooow that’s a great news.

   
   

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