have any of the devs had a chance to verify/dispute this problem? 3DS is arguably the most useful export format Away3D 4.0 uses so it seems like it’d be a priority to have working
Unable to parse 3DS filesSoftware: Away3D 4.x |
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Alex Bogartz, Sr. Member
Posted: 09 October 2011 01:53 AM Total Posts: 216 [ # 17 ] Choons, why is 3DS the most useful format, in your opinion? I’m exporting all static objects as .obj and all animated ones as .md5. Is this less optimal than .3ds? |
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80prozent, Sr. Member
Posted: 09 October 2011 02:23 AM Total Posts: 430 [ # 18 ] hi 3ds is better than obj because of filesize. check the both files in the examples: head.obj = 1.4 mb but both contain nearly same amount of data. richard showed at max some benchmarks about this topic. i think our life will be much easier when awd2 is ready. i do not like obj 3ds or md5. i liked to use collada in away3.5, but i can see why the devs focus on awd2. |
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Choons, Sr. Member
Posted: 09 October 2011 02:31 AM Total Posts: 281 [ # 19 ] yeah file size/bandwidth & parsing time is why I say that. Obviously, it’s only for static objects, and we need a similar binary format for animated objects. AWD2 will be great for that when it’s ready, but in the mean time I’d really appreciate if a dev would verify if they are seeing the same problem with 3DS as noted here |
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Richard Olsson, Administrator
Posted: 12 October 2011 04:20 PM Total Posts: 1192 [ # 20 ] A moment ago I pushed a new 3DS parser which was rewritten from scratch, and will hopefully fix all the problems that the old one had. I have tested it with a number of 3DS models that were sent to me over the past couple of days, as well as fresh ones from Blender and Cinema4D. Please try again with this latest version, and file a new issue report (attaching, or linking to files to reproduce) if the problem persists. The event order problem (RESOURCE_COMPLETE sometimes firing before all ASSET_COMPLETE events have fired) and the URL resolve problem (with the leading /) should have been fixed as well. Please have a look.
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Richard Olsson, Administrator
Posted: 12 October 2011 06:37 PM Total Posts: 1192 [ # 22 ] Hey, thanks for checking. Can you please send me the model and I’ll have a look! |
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Bill2Molehill, Newbie
Posted: 14 October 2011 11:02 AM Total Posts: 4 [ # 24 ] mark, i encountered this problem today. |
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Richard Olsson, Administrator
Posted: 14 October 2011 12:00 PM Total Posts: 1192 [ # 25 ] Bill2Molehill: What problem? Please elaborate, as well as send me any files to reproduce. Do you have the latest version of Away3D from GitHub? |
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fabrice wolf, Newbie
Posted: 16 October 2011 04:31 PM Total Posts: 2 [ # 27 ] Hi
private function loadObjects():void Do you think it’s because of the Max3DSParser problem or because of anything else ? I shal say that it’s really very diffrent from away3D 3.6, ad that i have huge difficulties to understand how loading and managing external assets works in 4.0. |
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wagster, Member
Posted: 16 October 2011 05:13 PM Total Posts: 68 [ # 28 ] As far as I’m aware, all the issues with the 3ds parser have been fixed by Richard a few days ago. Make sure you’re using the most recent version off Github. If you’re having trouble with the AssetLibrary- read this http://away3d-dev.googlegroups.com/attach/8cfd22f346426ad5/LoadingInAway4.pdf?view=1&part=2&hl=en and this http://groups.google.com/group/away3d-dev/browse_thread/thread/280917b456cf4bd1?pli=1 It’s a pretty good explanation of a very natty feature! |
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fabrice wolf, Newbie
Posted: 16 October 2011 09:26 PM Total Posts: 2 [ # 29 ] Great !! |