I have a cube being moved by a physics constraint as though it were a piston. When I jump my character on top of it, when the cube moves away, the character doesn’t move with it. Is there a way to make him have “friction” so he moves with the ground beneath him?
Making a character controller “stick” on a moving platform?Software: Away3D 4.x |
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Richard Olsson, Administrator
Posted: 07 October 2011 02:53 AM Total Posts: 1192 [ # 1 ] Does it not work to simply set the friction property on each of the rigid bodies to anything other than zero? |
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Alex Bogartz, Sr. Member
Posted: 07 October 2011 03:26 AM Total Posts: 216 [ # 2 ] No, that seems to have no effect. |
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John Brookes, Moderator
Posted: 07 October 2011 12:49 PM Total Posts: 732 [ # 3 ] I read somewhere on the bullet forum, the accepted method was to update the character with the platform position. |
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Alex Bogartz, Sr. Member
Posted: 07 October 2011 02:05 PM Total Posts: 216 [ # 4 ] Do you have some hints about how that’s accomplished? The character controller is a little quirky. I think I need to apply force to it perhaps? I’m not at my computer right now to test, so any tips would be appreciated. |
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John Brookes, Moderator
Posted: 07 October 2011 03:50 PM Total Posts: 732 [ # 5 ] Yeah, never seen the usefull bit about how ) Not really tried anything more than |
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Alex Bogartz, Sr. Member
Posted: 08 October 2011 01:47 AM Total Posts: 216 [ # 6 ] Quick update, that sort of works, but I need to figure out the initial X offset and to handle the character walking. If you keep setting the X value he doesn’t walk left or right on the moving platform, which is obviously not correct. It’s trickier than it sounds! But it’s Friday, so it’ll have to wait. |