Just trying some high poly meshes.
In Maya it says I have 17,662 triangulated faces.
So thats 52,986 vertices 158,958 numbers (vertices components).
trace(e.asset.name +”\t”+Mesh(e.asset).geometry.subGeometries[0].vertexData.length);
//polySurface45172 158,958
This mesh shows up fine with no errors.
Merge class uses a max of 64998.
So what the limit?